Throughout the history of the television system game industry, there has been many changes concerning harmony in video games. Music in video games progressed greatly within the life of the industry from 1972 to the present. These progressions throw out be seen as utilitys in quality which embarrasss an add in the mo of proceeds channels, an increase in song length, a great improvement in the quality of timbres, and also a general severance from non-programmatic music to programmatic music which fits a game. If one takes a sozzled look, one can see that all of these improvements are every directly or indirectly resulting from improvements in the technology which is utilize to produce video game music. These improvements in technology include the increase of the number of bits of a Sound Central Processing, the increase of Audio Random-Access-Memory, the switch from the use of frequency modulation to digital sampling, and the use of compact discs for playing music during a game. By closely examining the contribution of the preceding technological advancements, one can see that technology has indeed caused great improvements for music in the video game industry.
                The first technological enhancement which greatly enhanced the quality of music in video games is the number of bits which a sound Central Processing Unit (CPU) has.
The sound CPU is a component in a video game system which controls every single sound which a system produces. This, then, obviously includes music. Specifically, the CPU controls what sounds are to be vie at what time, their volume and dynamics, and each sounds length and rhythm. In a sense, the sound CPU acts as a conductor who has inviolable control over every single instrument in his orchestra. The increase of the number of bits serves to improve music quality by increasing the number...
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